I was late to the NES scene. I couldn’t tell you why, except to state the obvious, which is that my parents didn’t buy me one, and it took me a long time to ask. I knew about Nintendo, of course, playing it over at friends houses, but it wasn’t until about the sixth grade that I finally told my parents that that’s what I wanted for Christmas.
I was, believe it or not, a fairly normal kid when it came to my Nintendo, which is to say that I played it a lot, that I rented just about any game I could get my hands on, and that when I got together with my friends, more often than not, in the years when the Nintendo was in, that's what we would do. But my obsession wasn't really what you would call "hardcore" - not for years, at least.
Because the natural flow of any section dealing with my NES would be rather chronologically asymmetrical, as compared to the sprawling memoirs that compose the rest of it, I have decided that it will be nothing more than a run-down of titles that I remember playing, over the years and years to come.
I start with the two games I asked my parents to buy for me upon their buying the Nintendo, and follow with others, in alphabetical order:
Legacy of the Wizard, an unusually engaging side-scrolling adventure. I remember the game surprisingly vividly. You had five different characters, all members of a family (including the pet, a goofy little dinosaur), and each one of them has different special abilities (the daughter can jump higher than anyone, the father is stronger and can move stuff, the pet does not get attacked), and had to use each of their abilities to retrieve crowns from four different quadrants of the map; once done, the young son could use a sword to kill the main boss. It was unusually complex for a NES game, and the map was simply massive.
The Guardian Legend, an action/adventure hybrid between a top-down spaceship shoot-‘em-up, and a Zelda-style ¾ view shooter. Most of what I remember about the game was how bloody hard it was; putting most contemporary action games to shame, beating many of the bosses in the spaceship game required some crazy freakin’ skill, and the final fight was nigh unto impossible.
Others:
Astayanax: A generic side-scrolling adventure game with a title that rolls off the tongue. I remember this game mostly for its graphics, which were excellent for the time.
Bionic Commando: My friend Brac owned this one, and I remember it as being hard to get used to, and still a difficult game once you did. It was far more "adult" than most NES games, with some surprisingly graphic violence and even the occasional light swear word. Mostly, though, it was that damn bionic arm, used to climb, swing, and jump, that made the game memorable.
A Boy and his Blob: I remember this game as a brief rental that I didn’t really get all that much enjoyment out of, despite a lot of hype and popularity with the magazines like Nintendo Power. You had a blob that followed you around and that you could feed all different sorts of jelly beans to in order to give it different characteristics. Somehow, though, it still always seemed to come off as an overly cutesy knock-off of Mario.
California Games: I don’t remember much about this one, except that a friend of a friend owned it and I kicked all kinds of ass at the hackey sack. I had all the moves down pat.
Castlevania II: Simon’s Quest: I never played the original Castlevania, but the sequel kept me entertained for quite some time. Large but a little repetitious, I remember the different endings you could unlock based on how quickly you completed the game.
Conflict: A non-descript modern turn-based strategy game that I remember renting with my friend Kevin, that held our interest for an afternoon and no longer. I remember that it was cool to send tanks around the map, and that the map was made out of hexes, which I hadn’t seen before.
Crystalis: A futuristic action-RPG reminiscent of Zelda that has become a bit of a cult classic. I remember I rented this one and kept it long after its due date to finish it. I remember that it had a whacked-out post-apocalyptic story that was incredibly complex. My dad always liked to take an interest in what I was playing, and I remember futile attempts to explain the story to him
Shadowgate: Now this was an interesting game. I remember this game for its UI, which I had never really seen before; a series of still shots, where you could move from room to room, dissolving one picture to another, to simulate moving through a castle, solving puzzles, and collecting items and weapons. It worked surprisingly well, though the puzzles largely involved trial and error. In retrospect, maybe what I should have remembered are the graphic descriptions of various deaths, including the possibility for suicide. This was actually a very dark game. It spawned a quasi-sequel in Déjà vu, which incorporated the same gameplay mechanics to a Noir gumshoe setting about a detective that has lost his memory, played very similarly.
Destiny of an Emperor: Now here’s how you can tell if someone was a bona fide NES aficionado. Ask them if they’ve played, or even beaten, Destiny of an Emperor, the sprawling, complex RPG that, while superficially reminiscent of Final Fantasy, is much more intricate and much more difficult. It was set in feudal China, and your main characters were generals; the fights, instead of duels with monsters, were battles with enemy or rebel armies, and there were something like 150 different generals to recruit. This was a true classic. While I never owned it, Brac did; we killed weeks at a time playing nothing but it.
Dr. Mario: A hip Tetris alternative, gameplay in the 2 player version of this one was fast and furious. More strategy was required than a lot of people thought; this was a surprisingly intricate game.
Dragon Warrior: Despite its popularity, I never really got into the Dragon Warrior series, though I played most of the versions. It was probably the bare fact that I found Final Fantasy first, and Dragon Warrior just seemed tame in comparison.
Faxanadu: A fairly generic side-scrolling RPG that never really took me in. Seemed sort of lame.
Final Fantasy: Of course. This was one of the games that I owned, and I have remained a strong aficionado of the Final Fantasy series. This is one of the few NES games that I still play, from time to time, on my emulator. It’s actually still pretty fun, particularly when you speed it way up. I still remember the endless level grinding around Elftown, fighting Ogres and Creeps, saving up for all the cool stuff you could buy there. My best FF1 accomplishment? Beating the game with 4 black belts ("Monks" in the re-releases, they’ll always be "black belts" to me). A timeless classic.
Jackal: A fairly generic top-down action game where you were in control of a with a machine gun (if I remember right), this was a very hard game, better with 2 players. My parents rented it for me when I was fasting for hernia surgery, and I played it non-stop.
Kid Icarus: This game got a lot of hype, but kind of fizzled for me. Seemed like a lame cousin to Metroid. This game made IGN’s "top 100 games of all time" at #84, 4 spots better than Warcraft II. Fucking sacrilege.
The Legend of Zelda: Of course. Surprisingly, I wasn’t as into Zelda as a lot of the hard-core geek squad, but I certainly got my enjoyment out of it. Enough has been written about this for anything more I say to be superfluous, except to point out that I may be the only person on earth that played the sequel more than the original.
Legendary Wings: A forgettable scrolling shooter, with vertical and horizontal levels. One rental, a few plays.
Lemmings: Oh man, the memories. Lemmings was one of the all time classics, though I played the PC version more than that for the NES. Still, the degree to which it required you to use abstract thought to guide your precious lemmings to safety is one of the great game design feats of all time.
M.U.L.E.: Revolutionary. What a fascinating game. I don’t think I ever played it that much, but I remember, even as a kid, admiring the game to an extreme degree. And it had perhaps the most memorable opening music ever committed to a game. Want to know what kinds of geeks my friends and I were in high school? We developed a multi-part rendition, with melody and harmony, to that music, in our spare time in band class.
The Magic of Scheherazade: All I remember thinking is, lame Zelda ripoff with bright, bright, bright, bright colors. The pain!
Marble Madness: An all-time classic. Who didn’t play this game? It’s been imitated many times, but the original is still the best.
Mega Man: Back in the day, I could have told you the difference between Mega Man and its numerous sequels; which bosses you had to fight; what the best order was; what the comparative difficulties were. Today, I just remember the concept, and that fucking skin-tight blue suit and helmet. In truth an entertaining but forgettable series of games.
Metal Gear: The original Metal Gear was a little revolutionary (not a lot) in that it was structured like a shooter but forced you to rely more on stealth and subterfuge. The concept was cool, and the game did it some justice, although the translation was positively horrible. Everyone knows the series that the game spawned, and the forward-thinking, anti-nuclear storyline it has championed, but having played the original is still a sign of esoteric street cred. I remember the damn jungles. All the squares looked the same!
Metroid: A classic, probably the best game released for the Nintendo. What set Metroid apart from any other game was the sheer fluidity of the control. Samus Aran was an extension of your body. That was the strength of the game then, and it continues to be, with the numerous and successful sequels (the best is still Super Metroid for the SNES)
Mike Tyson’s Punch Out!: I list the Mike Tyson version because it was the first harsh lesson in using a likeness without permission that the gaming industry received. What innocent times back then, when a company could release a game that featured the likeness of the heavyweight champion of the world, and not bother to ask him for permission! The game itself was pretty good, though a little repetitious, but it will live in infamy for what is perhaps the clearest likeness rights snafu of all time.
Ninja Gaiden: If you were looking for the quality side scrollers, you had to look no further than the Ninja Gaiden series, which featured the smoothest control, and the most heart-pumping action and boss fights, of anything available for the NES. It and its numerous sequels (two of which came out on the NES as well) have rightly earned a spot as one of the all-time game franchises, largely because of the quality of the original title.
Paperboy: Kind of a lame game that my parents bought for me because they thought it would be funny – since I was, in real life, a paperboy. Amusing for the first 15 minutes, with no reason to play it again, ever.
Pipe Dream: A whacked out puzzle game where you laid pipes down on a field, given a small amount of time before sludge started to flow. The goal was to last as long as you could. It was weirdly addictive. I remember renting this one several times.
Prince of Persia: I played the original PC version, and remember being disappointed with the NES port. Still, the franchise has lived on.
R.C. Pro-Am: A surprisingly good racing game, worth a couple of rentals. I never understood the purpose of a video game about R.C. cars (what’s the difference between that and a video game about real cars?) but the game worked, so I rolled with it. I remember I could routinely kick my brother’s ass.
River City Ransom: Fuck Double Dragon, which I played, but didn’t include here because it sucked. River City Ransom was where it was at. This was the penultimate scrolling fight game, with character attributes you could apply experience points to, and a ton of moves to learn. This game rocked. I remember playing it for days on end.
Rygar: A side-scroller most memorable for the whacked-out weapon you used, a shield with a chain attached to it. Ported from an arcade game. Not actually that good of a game, as I remember. There was a PS2 version released that updated the same concept, and I don’t think it did very well.
Silent Service: This was actually one of the first games I played on the PC, a tactical sub battle game that required a decent amount of brainpower and math skills to master. Strangely, though, I don’t remember much of the details.
Skate or Die: The original Skate or Die was decent, but its sequel had about the most addictive half pipe mode ever created. Brac and I rented this and kept it way past the due date, shooting for McTwist after McTwist.
Smash TV: An arcade port most notable for the way that it allowed you to use both NES controllers in single player. It didn’t work that well but it was a noble effort.
Snake Rattle n’ Roll: A goofy game in the Marble Madness tradition, worth a rental but little more.
Solstice: This game was one of the few that I actually owned, an esoteric favorite that many people found maddening. Basically an action/puzzle game, you played from an isometric viewpoint and essentially jumped from platform to platform; a simple concept, but the damn thing worked. The music, as well, was incredibly catchy. Its sequel, Equinox, for the SNES, was a substantial disappointment.
Startropics: This game was huge at the time, though I doubt many people remember it. Kind of a Zelda ripoff, I remember it for the fact that, even at the time, I thought it was pandering to its one specific audience by making the hero a star little league pitcher, armed with a yo-yo, from America. Still, the game was immensely playable, and engaged me for a weeklong rental as I took the time and effort to beat it. Its sequel, Zoda’s Revenge, remains unplayed by me (and by most, it appears)
Super Dodge Ball: Now we’re talking. This game was simply awesome. Addictive, with replay value that rivals the best games today. There’s not much to say about it, except that it was a dodge ball sports game, but learning each of the characters and mastering their moves made for an experience that I don’t know has ever been replicated.
Super Spike V’Ball: Passingly amusing, this game had good graphics and decent gameplay, but is most notable for being one of the few NES games that allowed for four players to play at the same time.
Tecmo Bowl: Who didn’t love this game? In addition to being a groundbreaker for sports licensing, it was actually fun, if not a little broken. Who doesn’t remember taking Jerry Rice downtown with a pass from Joe Montana? The sequel, Tecmo Super Bowl, was far superior in every way.
Tetris: Needs no introduction, and though I played far more of the gameboy version, the NES version got some playtime as well.
Track and Field: My friend Chad owned this one. We played it all the time, though I don’t remember liking it very much (Chad and I were also big into Final Fantasy). Most of the events were just button-mashing contests, nullified by Chad’s NESMax controller and its Turbo function. Mostly, I remember tormenting Chad’s younger sister Marci, who, must I say, from recent pictures my parents have shown me, has grown up to be a full-fledged hottie. Weird how that works.
Ultima: Quest of the Avatar: Ultima IV. This was a true groundbreaker, and I remember playing both this, and Ultima III (Exodus) and thinking that the series was really onto something. IV in particular is remembered for the way in which it wove moral dilemmas into a genre known for its black and white, but I like to remember it for its epic story, always forgotten. The Ultima series speaks to me from the past like an old friend, always bringing a smile to my face.
Who Framed Roger Rabbit?: Most NES games based off of movies were utter disasters, but this one worked, with its cartoonishness working in its favor, and a nice dose of hyperkinetic action. I don’t remember much in the way of specifics, but it seemed like an engaging game.
Willow: What did I say about NES games based off movies being disasters? This game sucked. Muddled, ugly, and uninteresting, there wasn’t anything remotely fun about it. I remember this in particular as a wasted rental.
Wizards and Warriors: This game, and its sequel, Ironsword, were overwrought and stretched the complexity factor to the ragged edge of being fun, but they were admittedly charming in their own way. Come to think of it, I think I actually owned Ironsword, although I never remember playing or replaying it all that much.