Wednesday, September 19, 2007

Guitar Hero 2

I went on an FC-ing spree on GH2 over the past week or so and have added several notches to my belt:

Dead!. This song finally fell after months of my chipping away at it, bit by bit. The conclusion to the second guitar solo gave me fits for the longest time. I finally have the hang of it now (hold down green fret, tap-tap, tap-tap, tap-tap the descending notes, STRETCH for the orange fret!) and FC'd it two times in a row. As of writing this my score has the #14 spot on ScoreHero. Not really a tough song but for some reason it gave me fits.

Collide. This was for the final week of my league. Not a hard song but not one I'd taken the time to FC. Nice squeezing, too, with the #11 score at ScoreHero.

Trippin' on a Hole in a Paper Heart. It had been forever since I'd played the song, so I decided to give it a run-through. BAM! FC. So then I looked up an optimal star power path online and immediately re-FC'd it. Run is currently #33 @SH for Xbox 360. Not a hard song once you're comfortable with strumming. The solo is fun but not particularly difficult.

YYZ. YES!!!!! Finally put the entirety of the solo together in one run, without hosing up any of the semi-technical melody. This is the easiest of the tier-7 songs by far (funny that one of the least technically-difficult Rush songs in existence is still tier 7 - Alex Lifeson is a god), and strangely, it's been a while since the finale of the solo (generally considered the hardest part of the song by most) has given me any difficulty at all. It's the only section of any song in the game that I need to tap with my right hand to hit, and can hit consistently. Part of the solo leading up to it gave me fits, though. My Star Power on the run was a little sloppy, but still good for the 6th place slot at SH on the Xbox 360 ladder.

Jessica. Not a hard song, but a bit of a whore to FC, mostly by virtue of it being so bloody long. Over 1200 notes, culminating in a nasty ending trill that I finally hit on like the 6th try when I had an FC leading into it. The score isn't uploaded to SH yet (it's the playoff song for the league I'm in), but it was over 342k for what would currently occupy the 6th place slot.

Apart from that, I have officially laid claim the best run on "Drink Up!" of all time, a monster run of 204,122 - 488 points above the next-highest recorded run (this is a particularly large gap between 1st and 2nd for what is not a particularly difficult song, nor one with any chords for big squeezes). I don't know how much longer this score will last, as I estimate there's probably about 1,400 or so points left for the taking in leftover squeezes and sustains. This is a *BITCH* of a song to whammy to its full extent. I'm a bit surprised I managed the #1 spot at all, as I suck at whammying, but I think most people use a 3-3-2 star power path when the 2-2-2-2 path is much better. The second activation has to be perfect, though, as you have exactly 4 measures to play with.

As of writing this I'm currently in the #71 overall spot on the ladder, but could probably blitz into the top 50 by cleaning up some of my more embarrassing scores. I'm currently occupying the prestigious #696 spot on the ladder, for example, with my "John the Fisherman" score.

A mass cleanup isn't likely to happen any time soon, though, as I just bought "World in Conflict" over my lunch break ^^

0 Comments:

Post a Comment

<< Home